Before we can begin to tackle this enormous question, there’s another relevant consideration that influences creativity that should me mentioned: constraint. To put it simply, people’s creative output is often constrained by certain factors, like seeing examples of works made by others in response to the same prompt or our preconceived notions of what something should resemble. This is why when adults draw monsters, they have a tendency to include more human or animal characteristics than a child would. Children haven’t had time to learn these constraints while adults have.
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Why? |
Why not? |
- Gives users mediums and ideas that may have not been accessible or considered before; often more tools!
- Shorter preparation stage. The users of these technologies simply must learn the interface; not a whole art form. - Many offer directions or descriptions intended to break learned constraints. “The possibilities are endless” (Tilt Brush). |
- Each interface has a set number of tools and materials, so there may be less possibility to combine them into a work. Nothing has everything!
- Does a product count as creative if it was created without skills other than using technology? Some would say no, depending on their definition of creativity. - Set templates and starting points may influence users and constrain their ideas to fit preconceived ideas of what something should be. |